After Sanctuary becomes airborne, you can essentially jump off the side to your death. There’s areas, however, that look as if you’re supposed to jump down and explore. There’s even an intractable safe off the side of a ledge, but there’s no way back up once you jump down. Seemingly solid walls on the side are actually intangible, and you can move through them. Except pieces of the ground in the undermap are as well, and you can fall to your death. I’d explore it more, but I don’t want to get with the respawn penalties.
I was thinking philosophically about respawns in Borderlands 2, and how they fit into the plot. Without spoilers, there’s areas where the game runs into the Final Fantasy VII problem, i.e., “Why doesn’t Cloud use a Phoenix Down on Aeris?” Death is used for it’s inherent poignancy, but what does death mean in a game where death curable? The whole plot to the game is to kill Handsome Jack, who runs the Hyperion corporation. Hyperion also owns and operates all the respawn nodes around Pandora. Meaning, every time you die, you’re paying Handsome Jack to come back to life. Which would answer the question, “Why won’t Jack turn off the nodes, and leave you dead?” Because you’re making him rich. If you actually succeed in killing Jack, however, there’s nothing stopping him from coming back to life, since he owns the means to everyone’s reincarnation. You’d have to take down the entire Hyperion corporation, which would mean the next time you die, you’d die.
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