Thursday, March 26, 2009

If You’ve Got an Issue, Here’s a Tissue.

My connection speed while playing Call of Duty: World at War online was so terrible I couldn’t barely play over the last five day, which incidentally counted for double exp. points as part of an event. I thought this was an issue with my wireless router, but as soon as the event ended, I went from one bar to five, so I was getting edged out by the sheer volume of players, which according to the stats wasn’t anything spectacular. There could have been an issue revolving around the downloadable content that was just released, and which I paid for, but could barely use because of a slow connection.
Because of this, I went back to other games, like Fable II and GTA IV: Lost and Damned. I finished every mission and race but one. In Fable II: I levelled my secondary “Evil” character up through the remaining post-endgame quests and unlocked the final Achievement for Knothole Island. However, the game froze on me twice due to playing it from the disc. I had erased it off of my hard drive to save room, which was a mistake. After re-installing it, all those issues vanished. It reminded me of how many game in the past year have been released “broken,” like Fallout 3, Spore, Fable II, etc., etc.
Even playing the extremely mediocre Family Game Night trial on Live Arcade caused a freeze when I selected, “View Room.” This isn’t even a game. It’s the framework for a game.

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