Friday, January 2, 2015

Assassin's Creed Rogue: Going Rogue

Wow, I haven't written anything in a while, which is a blessing for the internet.
From what I hear, Assassin's Creed: Unity is a piece of crap that's glitchy to the point of being unplayable, with an underlying pay-to-win philosophy. Luckily for me, I don't have an Next-Gen system (the Wii U will never, ever count). Released simultaneously alongside Unity was a Last-Gen system game called Assassin's Creed: Rogue, which most people are saying is better than the over-budgeted Unity. It was made on-the-cheap by recycling old maps, animations and character models, but a lot of games have been doing that lately. Saint's Row IV and Arkham City Origins immediately springs to mind. The gameplay is almost entirely similar to it's predecessor, Assassin's Creed 4. In terms of chronology, the main game is a direct sequel, where the framework story is you're an employee at Abstergo Industries researching old memories in search of pieces of Eden. In terms of chronology in the historical context of the main story, it takes place during the Seven Year's War a few decades after Assassin's Creed 4 and shortly before Assassin's Creed III. That doesn't make sense to me either. You play as Shay Patrick Cormac, who's an Irish-American Assassin turned Templar, and now you're killing Assassins and the French instead of the British and the Templars (you still get to kill Templars and British people, though). He's an original character with no obvious genetic links to the heroes from AC 3 and 4, although he does work for Achilles, meets Haytham Kenway and talks about Conner at one point. The gameplay is very similar to AC 4 right down to the naval batles and harpooing, but with some new twists. If you've ever played the weird online multiplayer matchmaking for AC, you can play an offline mode of that in-game. Assassins will constantly try to kill you, and your only warning beforehand aside from spotting them outright are "whispers." This prompts you to use your Eagle Vision, which has been in every AC game, to find them using a radar. You then either have to draw them out or get the drop on them before they try to stab you. This makes the game more challenging, as you will have to contend with them while walking through New York, and also while doing missions. Failing to route them out while trying to achieve your set goals, while optional, can have you fail some mission. As Assassins, they're also fairly powerful and can defeat you if not handled properly.
The game also adresses one of the many, many problems with the entire series: namely, virtually all the Assassin targets in all the games have been weak, old men. Shay laments having to kill George Washington's Templar brother, who's already close to dying. He then later has to kill another man who, "Could barely lift up his sword," in his words. From that point, all his targets become deadly Assassins.

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